Development of social media applications in niche markets
Fantom is an on-line trading cards game aimed at tweens, teens and young adults, merging social media with the traditional schoolyard game and then adding a twist in terms of a virtual and actual rewards system. At one level this is a game, but it is also a marketing vehicle, allowing brands to interact and connect with their audience.Fantom’s business model is“freemium”, offering a basic servicefor free and charging a premium foradvanced features. The “card”collected is a virtual card behindwhich has been stacked the socialmedia and licensed content. Playersbuy packs of online cards and tradewith each other to complete sets anddecks. A rewards culture has beenbuilt into the game, with virtual andactual rewards for completing setsand decks.
Announced Date | Round | Money Raised | Number of Investors | Lead Investors | Post Valuation | |
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Jan 1, 2011 | Seed | €30K | 1 | — | — | Detail |
Investor Name | Lead Investor | Funding Round |
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DCU Ryan Academy for Entrepreneurship | — | Seed |