Experience using videogames for military training and simulation. This currently includes social engineering, authentic FPS depiction of opposing forces, wargame construction toolkit, tactical air control. Principal investigator for the SimBionic middleware toolkit. Dan's group focuses on the use of gaming technologies for training and simulation systems.Since joining in 1998, he has performed R&D in the areas of autonomous agents, game AI, machine learning, case-based reasoning, and natural language processing. He has led efforts to create AI authoring tools for simulations and videogames, such as SimBionic® which enables users to graphically author behavior for simulations and videogames. SimBionic received an Excellence in Learning award from Brandon-Hall for Innovative Technology. His group released the SimVentive™ toolset which empowers designers of serious games to create training simulations without learning a programming language.